ONE BANANA. ZERO CHILL.
You are the snack.Make them regret it.
Outrun the horde. Build something ridiculous.Survive one more wave.
Loading the artwork. Your first run is almost ready.
WASD / ARROWS · HOLD MOUSE TO STEER · SPACE TO DASH
LEVEL UP
Choose your edge. The jungle can wait.
TAKE A BREATHER
The jungle is waiting for you.
A PEEL WELL FOUGHT
BANANA SURVIVORS · ASTRA
MAKE YOURSELF AT HOME
MEATGRINDER · original industrial survival soundtrack
The game pauses when you leave the tab. Device reduced-motion preferences are respected.
THE SURVIVOR'S FIELD GUIDE
Move WASD, arrow keys, or hold and drag your mouse. On touchscreens, drag anywhere in the arena to create a joystick.
Dash Space, Shift, right-click, or the DASH button. You are invulnerable during the dash. Aim with your movement; the last direction is remembered.
Shoot Automatic. Your weapons target nearby enemies. Concentrate on movement and collecting the golden XP.
Pause P or Escape. Select upgrades with 1 / 2 / 3; R rerolls. You can use every menu with the keyboard.
Equip up to four weapon families. Improve each to rank V to unlock its evolution. Perks apply to your whole build. You start with two rerolls; each boss restores one.
Carver · 0:20 Hooked flankers circle around you. Keep moving through open ground.
Bloat · 0:34 Its swelling belly marks a blast radius. Kill it before detonation or dash clear.
Ribcannon · 1:18 A marked aim line precedes a three-shot bone volley. Move sideways.
Broodmother · 2:05 Breeds fast meatlings. Prioritize the mother before the pack grows.
Mixed packs grow every 32 seconds. Hounds arrive at 0:08; spitters, brutes and splitters join later. Champion fights keep the horde coming.
Amber lanes warn of charges. Orange circles mark incoming slams. Green orbs hurt. Golden diamonds grant XP; glowing supplies heal, attract XP, clear enemies, or trigger overripe frenzy. Follow the small gold arrow to a supply cache.
Every 50 seconds, a champion enters. Defeat it for healing and an upgrade, then face the next wave. Kills build a streak multiplier and charge seven seconds of overripe firepower. Waves continue endlessly. Ranking score = combat score + 2 per second + 250 per defeated boss. All loadouts play the same rules.