ONE BANANA. NO MERCY.
You are the snack.Finish them.
Execute the dying. Cleave through the rest.Dash through corpses and take the stage.
Loading the artwork. Your first run is almost ready.
WASD / ARROWS · HOLD MOUSE TO STEER · SPACE TO DASH
BANANA SURVIVORS DEATH REPLAY
RUN ENDED
LEVEL UP
Choose your edge. The jungle can wait.
TAKE A BREATHER
The jungle is waiting for you.
A PEEL WELL FOUGHT
BANANA SURVIVORS · GROK 4.6
Grok 4.6 rankings · isolated from Astra and Gemini boards.
MAKE YOURSELF AT HOME
MEATGRINDER · original industrial survival soundtrack
The game pauses when you leave the tab. Device reduced-motion preferences are respected.
THE SURVIVOR'S FIELD GUIDE
Move WASD, arrow keys, or hold and drag your mouse. On touchscreens, drag anywhere in the arena to create a joystick.
Dash Space, Shift, right-click, or the DASH button. You are invulnerable during the dash. Aim with your movement; the last direction is remembered.
Shoot Automatic. Your weapons target nearby enemies. Concentrate on movement and collecting the golden XP.
Pause P or Escape. Select upgrades with 1 / 2 / 3; R rerolls. You can use every menu with the keyboard.
Equip up to four weapon families. Improve each to rank V to unlock its evolution. Perks apply to your whole build. You start with two rerolls; each boss restores one. At XP level 35, or with four evolved weapons, unlock endless masteries: damage, boss damage, max health and healing on dash. Every level still offers a useful choice.
Carver · 0:20 Hooked flankers circle around you. Keep moving through open ground.
Bloat · 0:34 Its swelling belly marks a blast radius. Kill it before detonation or dash clear.
Ribcannon · 1:18 A marked aim line precedes a three-shot bone volley. Move sideways.
Broodmother · 2:05 Breeds fast meatlings. Prioritize the mother before the pack grows.
Mixed packs grow every 32 seconds. Hounds arrive at 0:08; spitters, brutes and splitters join later. Stages add elite packs, iron tides and telegraphed blood rain. Boss showdowns admit only a limited escort.
Amber lanes warn of charges. Orange circles mark incoming slams. Green orbs hurt. Faceted amber, jade and violet seeds grant increasing amounts of XP. Medicine heals 25 HP; magnets collect all XP; fuel gives 9 seconds of frenzy; grenades blast the horde. A mint shield blocks one hit within 16 seconds; a frost fruit slows enemies for 7 seconds. Follow the small gold arrow to a supply cache.
Strike a monster at 18% health or less to execute it — an instant kill, bonus score, and Bloodlust. Overkill that dwarfs the remaining health cleaves nearby meat. Corpses linger for a couple of seconds; dash through them to crush a radius of viscera. Bloodlust lasts up to 4.5 seconds and makes you faster and meaner. None of this changes the stage loop, weapons, or loadouts.
Survive a 50-second hunt, then defeat its boss to advance. The arena closes around the showdown. Cleaver King combines charges, bone fans and slams. Bonebreaker mixes slams, spore rings and fans. Marrow Witch conjures rings, blood rain and reinforcements. At half health or after 45 seconds they enrage; after 65 seconds the arena gradually tightens. Attack during recovery for 35% extra damage. Each victory clears the horde, heals 25 HP, gives an upgrade and restores a reroll. Stages never end; stage 20 is a serious survival challenge. Kills build a streak and charge overripe firepower. Ranking score = combat score + 2 per second + 250 per defeated boss. Executions add bonus combat score. All loadouts play the same rules.